Wednesday, April 9, 2014

Interventionist Design W/ Gif


Interventionist Design


I decided to use one of the most popular pornography sites, to discuss and give the idea that the porn culture has some severe flaws, and upon doing some research, I discovered a few facts that lead to a lot of these statements in the pictures. Here are a few of the facts: There are 116,000 searches for "child porn" each day. Every second there is $3,075.64 being spent on porn. The average age in which someone first views porn is 11. Twenty percent of American men view porn at work. And lastly, there are over 68 million searches for porn daily, making up over 25% of all daily searches. I originally wanted to focus on women in the porn industry, but I decided to focus on the overall idea of falseness within this industry. The only thing I really did not changed in the view number and thumbs-up percentages. I attempted to make everything relatable.

Sources: http://www.policymic.com/articles/78627/14-mind-blowing-facts-about-porn-in-america
http://stoppornculture.org/about/about-the-issue/facts-and-figures-2/

Tuesday, March 25, 2014

Video Project


Here is my video project. I used Han's Richter's "Inflation." The first time hearing this song, I thought it was rather upbeat, than as it got faster, I just imagined something creepy from it, so I decided to go with creepy. There really is not story other than a girl who is lost and has two sides to her. I worked with the camera angles to create a creepier effect. Also, I made it black and white to match the era of the sound. Enjoy.

Monday, February 24, 2014

Questions for Reading #2

Benjamin notes that once mechanical reproduction became popular, the idea of "authentic aura" soon disappeared. This is relatable to things we see today that are mass-produced and mass-re-created.  Do you think that the more something is re-created the more value and power the original piece loses? Or do people become detached from the ideas that the piece was originally meant to hold

With this loss of the "aura," Benjamin speaks a lot about regaining the aura, and perhaps doing it in film. Is it necessary to regain the idea of the aura in film, when the director or camera man are shifting the perceptions and views how they see fit? An aura is dependent on the viewer and always subjective, while with film, there in a specific intent most of the time.

"We define the aura of the latter as the unique phenomenon of a distance, however close it may be. If, while resting on a summer afternoon, you follow with your eyes a mountain range on the horizon or a branch which casts its shadow over you, you experience the aura of those mountains, of that branch. This image makes it easy to comprehend the social bases of the contemporary decay of the aura. It rests on two circumstances, both of which are related to the increasing significance of the masses in contemporary life. Namely, the desire of contemporary masses to bring things “closer” spatially and humanly, which is just as ardent as their bent toward overcoming the uniqueness of every reality by accepting its reproduction."

Wednesday, February 12, 2014

First Animation from Triptych




Animation from Triptych
With deleting about 90% of my layers, I decided that I wanted to keep it a little bit creepy. There is no story to it; however, I wanted it to look a bit as if it were an old-timey film, as if you can almost hear the crackling of the camera in the background -- perhaps like a silent film. I did not want it to be too complicated to look at, so I mostly had one thing going on at a time. Also, I wanted to feel as if time was moving specifically in this piecesince I mostly focused on time travel. Donnie Darko offers a lot of time travel, and it also very creepy, so it works out! I hope you enjoy. :)

Sunday, February 9, 2014

Triptych Montage




Steam Punk Time Travel

One of my all-time favorite movies is Donnie Darko, and that was something that came to mind while doing this project. Not only does it deal with time travel, it sort of gave me a theme to think about. I used "Stem Punk Time Travel," but I also wanted to keep a very dark feeling, and perhaps creepy. I used the dates as a symbol of time travel, and keys to symbolize the ability to do it, or do anything. I did some research on time travel and steam punk, and since steam punk stems from the Victorian era, I attempted to include things that also made sense, such as the dress, and the plague doctors mask, etc. The last one, I used the largest date I could make, and made it rather clustered and confusing on purpose, because the more we grow and expand into time travel, or just get older, the more things we create, and the more complicated life becomes. I also dropped the background, but still used the gear from the two previous photos, because it doesn't seem as anchored, which ties in with the whole idea. It's generally confusing, and that's what I was going for.